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Control Resonant Search for Jesse: All Fault Locations & Abilities

Every Jesse Fault in Control Resonant — the Incursion, Subway, and Underpass Faults, which traversal ability each grants, and where to start them.

10/1/2026 1.3.3 Last updated: 10/1/2026 3 min read
Control Resonant Search for Jesse: All Fault Locations & Abilities

FAQ

How do you get the Shift ability in Control Resonant?
Complete the Incursion Fault in the West Incursion Zone — get the key from the parking garage, enter the Fault via the roof, and finish Jesse's ritual. Shift lets Dylan align with Gravity Anomalies and run along walls.
How do you get the Reach grapple in Control Resonant?
Complete the Subway Fault in the Evacuation Zone subway. You need Shift first to reach it. Reach pulls Dylan toward traversal points across Manhattan.
Why can't I continue Recursions and Iterations?
The mission hard-stops at the island of orange pipes in the Underpass until you've earned Reach from the Subway Fault, then completed the Underpass Fault ritual that opens there.

What is Search for Jesse?

The second main quest chain follows visions of Jesse Faden into three Faults — ritual spaces where Dylan helps his sister. All three follow one pattern: a vision appears, you track it down, enter the Fault, and complete the ritual. Two of them hand over the traversal powers that Contain the Crisis quietly assumes you already have, which is why the chain reads as optional but isn’t.

A first Fault also sits inside Orientation — it grants Rush (the double-jump / elevate / air-dash kit) automatically, so it never blocks anyone.

All three Faults

Fault Where it starts Requires Ability granted
The Incursion Fault West Incursion Zone — get the parking garage key, enter via the roof — Shift — align with Gravity Anomalies to run along walls
The Subway Fault Evacuation Zone subway Shift Reach — pulls Dylan toward traversal points
The Underpass Fault Island of orange pipes in the Underpass, from The Spire Reach None — advances Jesse’s story

When should you do them?

Immediately when each opens. The ordering matters because each Fault’s reward unlocks the next one’s door:

  • Skipping the Incursion Fault blocks the route to the Theater (and the West Incursion Resonant inside it).
  • Skipping the Subway Fault is what stalls Recursions and Iterations — Dylan ends up staring at a gap in the Underpass he physically cannot cross without Reach.
  • The Underpass Fault itself needs Reach and closes out the chain — it also shuts down the Notes: Jesse Sightings log entry.

Completing the three Jesse Faults — together with the Orientation and Oldest House rituals folded into the story — completes every Fault ritual for the Sibling Reunion trophy, and dimensional traversal is required to reach the Unknown endgame.

Gravity anomalies fold the skyline — Shift lets Dylan run along walls like these; official Control Resonant screenshot

What changes once you have both powers?

Shift plus Reach turns the map inside out: Gravity Anomaly walls, distant floating platforms, and high ledges across the zones all open — including several side stories and collectible routes that are impossible on foot. If a marker looks unreachable, the answer is almost always “come back after the next Fault.”

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